The IBM PC version was developed for the Electronic Pencil company, by a developer named Brian Mallett. The game was split into three parts, and large sections of the programming was outsourced to others: Andrew Glaister (program conversion Spectrum, parts one and two), Dave Jones (programming Spectrum, part three), Ray Owen (graphics Spectrum, part three) and John Gibbons (programming C64, part three). The game was released for the ZX Spectrum in July 1985, with the Commodore 64 release following one month later, and the Amstrad CPC conversion in 1986. It was designed by John Lambshead and Gordon Paterson, and the programming was by Ben Notarianni, Rupert Bowater and Paul Norris of the Electronic Pencil Company. The game was released in 1985 by Hutchinson Computer Publishing, a subsidiary of the publishing house Hutchinson.
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